King Orentes IX

Description:

KING ORENTES IX    CR 15
Male Human Bard 1 Battle Herald 10 Cavalier 5
LG Medium Humanoid (Human)
Init -1; Senses Perception 16


DEFENSE

AC 24, touch 9, flat-footed 24   (11 armor, 4 shield, -1 Dex)
hp 223 (15d10
1d8+64)
Fort 15, Ref 7, Will 10
DR Resolute 1

OFFENSE

Spd 15 ft.
Melee Heavy Shield Bash +18/
13/8 (1d43/20/x2) and
   +1 Holy Lance

A holy weapon is imbued with holy power. This power makes the weapon good-align 19/14/9 (1d85/20/x3) and
   1 Longsword +19/14/9 (1d84/19-20/x2) and
   Gauntlet (from Armor) 18/13/8 (1d33/20/x2) and
   Unarmed Strike 18/13/8 (1d33/20/x2)
Special Attacks Bardic Performance (standard action) (8 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 14), Bardic Performance: Inspire Courage 3, Cavalier’s Charge, Inspiring Command: Inspire Greatness (3 allies), Shield’s Demanding Challenge +5/2 (2/day)
Bard Spells Known (CL 1, 18 melee touch, +14 ranged touch):
1 (2/day) Borrow Skill (DC 15), Expeditious Retreat (DC 15)
0 (at will) Detect Magic, Lullaby (DC 14), Sift, Unwitting Ally (DC 14)


STATISTICS

Str 14/16, Dex 8, Con 16/18, Int 12, Wis 10, Cha 18
Base Atk 15; CMB 18; CMD 27
Feats Animal Affinity, Bard Weapon Proficiencies, Lookout, Mounted Archery, Mounted Combat, Mounted Skirmisher, Ride-by Attack, Shield Wall, Skill Focus: Ride, Spirited Charge, Trample, Trick Riding
Skills Acrobatics -7, Climb -3, Diplomacy +23, Escape Artist -7, Fly -7, Intimidate +23, Knowledge (Nobility) +10, Perception +16, Perform (Oratory) +23, Profession (Soldier) +19, Ride +27, Stealth -7, Swim -3 Modifiers
6 Ride while riding your bonded mount., Shield’s Skills
Languages Celestial, Common
SQ Animal Companion Link (Ex), Banner 5/4 (Ex), Bardic Knowledge 1 (Ex), Complex Commands (Ex), Easy March (4 hours/day) (Ex), Expert Trainer +2 (Ex), Inspire Hardiness (DR 4/–) (Ex), Inspire Last Stand (Ex), Inspiring Command +4 (immediate) (12 rounds/day) (Ex), Lord’s Banner of Swiftness, None Shall Fall (4 allies) (Ex), Persistent Commands (4r) (Ex), Rally +4 (Ex), Reveille +4 (Ex), Tactician (Lookout or Shield Wall) 10r (4/day) (Ex), Teamwork +4 (Ex), Voice of Authority +2/10 (Ex)
Combat Gear +1 Holy Lance

A holy weapon is imbued with holy power. This power makes the weapon good-align, +1 Longsword, +2 Jousting Stoneplate

This suit of armor helps its wearer remain mounted and in control of h, 2 Shield, Heavy Steel; Other Gear Belt of Physical Might, STR & CON +2, Cloak of Resistance, +2, Horn of Blasting, Lord’s Banner of Swiftness, Potion of Cure Light Wounds (10), Potion of Cure Serious Wounds (3)


SPECIAL ABILITIES

6 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -6 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Banner 5/4 (Ex) Allies who can see your banner gain +5 save vs. fear & +4 to hit while charging.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (8 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +3 (Su) Morale bonus on some saving throws, attack and damage rolls.
Cavalier’s Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Complex Commands (Ex) You may have more than one Inspiring Command, along with a Bardic performance, active at a time. All active commands and performances consume uses of their abilities.
Easy March (4 hours/day) (Ex) Allies within 60’ can hustle or force march without ill effects.
Expert Trainer +2 (Ex) +2 to train mounts, reduced training time option.
Inspire Hardiness (DR 4/–) (Ex) Allies gain DR/— equal to the battle herald’s inspiring command bonus.
Inspire Last Stand (Ex) You and allies within 30’ gain the effects of the Diehard feat.
Inspiring Command +4 (immediate) (12 rounds/day) (Ex) Grant bonuses to allies who can hear you.
Inspiring Command: Inspire Greatness (3 allies) (Su) Grants allies 2 bonus hit dice, +2 to attacks and +1 to fort saves.
Lookout Act in the surprise rouns if an adjacent ally with this feat can act in the surprise round.
Lord’s Banner of Swiftness A lord’s banner is a cloth flag or standard, typically at least 2 feet wide and 4 feet long (though some are up to twice that size), meant to be carried and displayed on a lance, polearm, frame, or staff. It has no effect when not mounted properly or when laying on the ground. It normally depicts the insignia or heraldic symbol of a particular noble.

A lord’s banner may be carried (on foot or mounted) or planted. In the latter case, the banner does not need a bearer, but if it is toppled or touched by an enemy, it loses its effectiveness until reclaimed and replanted by allies of its owner.

Swiftness: A group or army traveling under a lord’s banner of swiftness can make a forced march without needing Constitution checks or suffering any nonlethal damage from doing so, allowing them to cover great distances while still arriving ready to do battle. This ability affects all allied creatures within 1 mile as long as they are able to see the banner at least once a day.

Construction
Requirements Craft Wondrous Item, freedom of movement; Cost 5,000 gp
Mounted Archery Ranged weapon penalty when mounted is halved to -2 or -4.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Mounted Skirmisher You can take a full-attack action if your mount moves only its speed.
None Shall Fall (4 allies) (Ex) A number of allies equal to the battle herald’s inspiring command bonus heal 1d6 points of damage. Targeted allies who are poisoned may attempt a new poison saving throw with a bonus equal to the battle herald’s inspiring command bonus; a failed save
Persistent Commands (4r) (Ex) Inspiring Commands last a few rounds longer if you are unable to sustain them.
Rally 4 (Ex) Allies affected by a fear effect may attempt a new saving throw against each fear effect on them; this new save has a bonus equal to the battle herald’s inspiring command bonus.
Resolute 1 (Ex) Convert 1 point of damage per attack from lethal to non-lethal.
Reveille +4 (Ex) Allies affected by exhaustion, fatigue, or sleep effects may attempt a new saving throw against each such effect; this new save has a bonus equal to the battle herald’s inspiring command bonus. Allies who are sleeping normally automatically awaken wh
Ride-by Attack You can move – attack – move when charging mounted.
Shield Wall If you are wielding a shield and are adjacent to an ally with a shield and this feat, increase the bonus of your shield by +1, or +2 if the ally’s shield is a large or tower shield.
Shield’s Demanding Challenge +5/2 (2/day) (Ex) 5 to damage target, -2 AC vs. others when used, +2 to hit your target if the target attacked someone other than you.
Shield’s Skills +2 (Ex) +2 to Heal checks for others.
Spirited Charge Double damge when making a mounted charge (triple with a lance).
Tactician (Lookout or Shield Wall) 10r (4/day) (Ex) Grant the use of your Tactical feats to your allies within 30’.
Teamwork +4 (Ex) Allies add the battle herald’s inspiring command bonus on skill checks or attack rolls made when using the aid another action, and if successful, the assisted ally increases the aid another bonus by an amount equal to the battle herald’s inspiring co
Trample Your target may not try to avoid your mounted overruns.
Trick Riding You do not need to make Ride checks for DC 15 or lower tasks, and gain 1 extra use of Mounted Combat/round.
Voice of Authority +2/
10 (Ex) +2 Diplomacy and Intimidate with creatures whith whom you share a language. + level for allies to hear you or understand secret messages you deliver.

Bio:

King Orentes IX

Tales From the Duke and Goat Tavern ThomasFJonesIII