Tales From the Duke and Goat Tavern
Lord of Arundel Manor, Briarton Village, and the sourrounding lands.
LORD ARUNDEL CR 8
Male Human Fighter 9
NG Medium Humanoid (Human)
Init 7 armor, 18)
Fort 5, Will 2 Longsword 11 (1d8+6/19-20/x2) and
Gauntlet (from Armor) 7 (1d3+3/20/x2) and
Lance 10 (1d8+6/20/x3) and
Unarmed Strike 7 (1d3+3/20/x2)
Ranged Crossbow, Light 6 (1d8/19-20/x2)
Special Attacks Weapon Training: Blades, Heavy, Weapon Training: Spears
Str 16, Dex 15, Con 14, Int 11, Wis 11, Cha 13
Base Atk 12; CMD 25
Feats Blind-Fight, Improved Initiative, Leadership (Base Score 10), Mounted Archery, Mounted Combat, Power Attack -3/1 Chainmail, 6 You can subtract from your attack roll to add to your damage.
Ride-by Attack You can move – attack – move when charging mounted.
Spirited Charge Double damge when making a mounted charge (triple with a lance).
Trick Riding You do not need to make Ride checks for DC 15 or lower tasks, and gain 1 extra use of Mounted Combat/round.
Weapon Training: Blades, Heavy +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
Weapon Training: Spears +2 (Ex) +2 Attack, Damage, CMB, CMD with Spears