Cleric, Healer, and Midwife


Female Human Cleric 1
NG Medium Humanoid (Human)
Init 1; Senses Perception +2


AC 11, touch 11, flat-footed 10   (1 Dex)
hp 12 (1d8+3)
Fort 5, Ref 1, Will 4


Spd 20 ft.
Melee Quarterstaff -1 (1d6-1/20/x2) and
   Unarmed Strike -1 (1d3-1/20/x2)
Ranged Sling +1 (1d4-1/20/x2)
Spell-Like Abilities Calming Touch (5/day), Rebuke Death (5/day)
Cleric Spells Known (CL 1, -1 melee touch, 1 ranged touch):
1 (2/day) Bless, Bless, Obscuring Mist
0 (at will) Light, Detect Magic, Detect Poison


Str 9, Dex 12, Con 16, Int 14, Wis 14, Cha 13
Base Atk
0; CMB -1; CMD 10
Feats Combat Casting, Extra Channel
Traits Natural-Born Leader, Sacred Touch
Skills Acrobatics -2, Climb -4, Escape Artist -2, Fly -2, Heal +6, Knowledge (History) +6, Knowledge (Planes) +6, Knowledge (Religion) +6, Profession (Midwife) +6, Ride -2, Stealth -2, Swim -4
Languages Celestial, Common, Elven
SQ Aura (Ex), Channel Positive Energy 1d6 (6/day) (DC 11) (Su), Cleric Domain: Community, Cleric Domain: Healing, Spontaneous Casting
Combat Gear Armored Coat, Quarterstaff, Sling; Other Gear Backpack (13 @ 14.96 lbs), Blanket, winter, Holy symbol, wooden: Erilys, Ink (1 oz. vial, black), Inkpen, Iron Spike (2), Parchment (sheet) (5), Potion of Cure Light Wounds, Rope, hempen (50 ft.), Sunrod (2)


Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Calming Touch (5/day) (Sp) Heal 1d6 nonlethal damage and cure conditions by touch.
Channel Positive Energy 1d6 (6/day) (DC 11) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Community Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.
Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Natural-Born Leader Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.
Rebuke Death (5/day) (Sp) Heal 1d4 damage to creatures at negative HP.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.



As a child, Adaelia’s village was raided by Orcs. It was then she learned that she had the power to heal and especially those who where close to death. Her parents were killed in the raid, but she was taken in by the local abbess who raised her and trained her as a Cleric.

As a teenager

After she got to be about thirteen or so, she discovered that there was an issue with giant rats living underground and that people were willing to pay gold to rid of them. Desperate for money, she decided to volunteer to get rid of them.

Unfortunately, she was unable to actually kill all of them, but in the end was renowned for her courage.


Adaelia started a career as a midwife a few years later and continued her profession up until she met the rest of the party and set off to adventure instead.

Other stuff

Appearance: Brown hair, green eyes and a small scar on her wrist from when she tried to kill the rats.


Tales From the Duke and Goat Tavern BellaJ